Special Issue on Teaching Technology, Automation, Virtual Reality, Robotics

Submission Deadline: Feb. 25, 2020

This special issue currently is open for paper submission and guest editor application.

Please download to know all details of the Special Issue

Special Issue Flyer (PDF)

  • Special Issue Editor
    • Thanh Nguyen Thi
      Department of Electrical Engineering, Institute of Technical Education, Thuy Loi University, Hanoi University of Science and Technology, Ha Noi, Vietnam
    Guest Editors play a significant role in a special issue. They maintain the quality of published research and enhance the special issue’s impact. If you would like to be a Guest Editor or recommend a colleague as a Guest Editor of this special issue, please Click here to fulfill the Guest Editor application.
    • Minh Le Duc
      Department of Electricity, Phu Tho Mechanical and Electrical College, Hanoi University of Science and Technology, Phu tho, Vietnam
    • De Dinh Van
      School of Engineering, Ly Tu Trong College TP. HCM, Ho Chi Minh, Vietnam
    • Duc Tran Tien
      Institute of Technical Education, Hanoi University of Science and Technology, Ha Noi, Vietnam
  • Introduction

    Today, with the help of computers in bringing visual images to teaching and learning, lectures have become much more vivid than traditional lectures. By adding images, animations and video clips to the lecture, the quality and effectiveness of the lecture are increased. In recent years, the field of training has received a new technology called "changing everything". This new technology is called virtual reality technology (VR). In fact, VR has appeared since the late 60s and is known for many names such as virtual environment (artificial environment), virtual space, artificial reality. So far, VR has been developed and applied in many areas including military, medical, entertainment. However, VR is applied in teaching science and technology sectors such as electricity, electronics, robotics, automation is not much .... To create VR products, developers need to invest a lot time and money. Therefore, role-playing VR applications are often considered high-end and expensive applications. To reduce the cost of developing VR products, researchers have come up with a new approach to VR technology called non-immersive VR or VR. Virtual non-immersive virtualization technology helps create applications that are much cheaper than virtual reality technology in the real world. Therefore, this technology is widely accepted and widely used in creating applications in the entertainment sector, especially in the field of software, requiring a lot of dynamic simulation software to teach and learning multi-sensory stimulation for learners.
    Aims and Scope:
    1. Teaching technology
    2. Automation
    3. Electronic
    4. Improve the quality of teaching
    5. Virtual interaction
    6. Enhanced virtual interactive technology

  • Guidelines for Submission

    Manuscripts can be submitted until the expiry of the deadline. Submissions must be previously unpublished and may not be under consideration elsewhere.

    Papers should be formatted according to the guidelines for authors (see: http://www.ajist.org/submission). By submitting your manuscripts to the special issue, you are acknowledging that you accept the rules established for publication of manuscripts, including agreement to pay the Article Processing Charges for the manuscripts. Manuscripts should be submitted electronically through the online manuscript submission system at http://www.sciencepublishinggroup.com/login. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal and will be listed together on the special issue website.

  • Published Papers

    The special issue currently is open for paper submission. Potential authors are humbly requested to submit an electronic copy of their complete manuscript by clicking here.

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